Stephanie Gawroriski
Stephanie Gawroriski
> > > Libretro should handle multibyte characters okay. > > The `retro_load_game` function starts at line 161 of `src/libretro/lfreej2me_libretro.c `. It uses null terminated char* c strings, unsurprisingly. Fortunately,...
The technical specification of M3G is rather impressive! As the developer of SquirrelJME it would be interesting for there to be an open source implementation of M3G which could be...
I would say a pure Java version, albeit at a loss of performance would be good for references and be a bit more portable across different JVMs. For SquirrelJME, all...
FreeJ2ME Requires Java SE to be installed on the host system, a port to `emscripten` would require that it be able to fork and communicate with the FreeJ2ME JAR that...
Your browser would need to fork a Java VM and launch the game, but the browser is not one to be implementing this due to the security concerns.
The unit tests can probably be taken from PhoneME assuming you can find them in the source code (trust me when I say that project is an absolute mess). Normally...
Note that the game runs too slow in SpringCoat and it triggers the "too slow" message: ``` BK2c Thread #3: SpringCoat-LCDUIThread at javax/microedition/lcdui/Image.getRGB:([IIIIIII)V @ 258 [IINC] (Image.java:205) at cc/squirreljme/runtime/lcdui/gfx/SerializedGraphics.drawRegion:(Ljavax/microedition/lcdui/Image;IIIIIIIIII)V @...
Will you be able to give a screenshot of the corrupted graphics?
From @sczther [tonyhawksamericanwasteland_log.txt](https://github.com/XerTheSquirrel/SquirrelJME/files/3321167/tonyhawksamericanwasteland_log.txt) Tony Hawk's American Wasteland.jar MD5: 720bd45d96efa647e0af89ab28be6e76 https://github.com/XerTheSquirrel/SquirrelJME/issues/36
From @sczther [earthinvasion_log.txt](https://github.com/XerTheSquirrel/SquirrelJME/files/3341979/earthinvasion_log.txt) Gameloft_Earth_Invasion.jar MD5: ebc93f682fea37ce2bb66608b3aef13d