XenonA7
XenonA7
The only potential other one I can think of is **FerroLine** but that entity isn't supported by the map editor anyways (this is from the post-game DLC).
I have noticed this too, it seems to be quite widespread. NPCs rendered in the map editor are always slightly off from their positions in-game. Here is an example comparing...
Having event and action steps use the clipboard would be a huge improvement to the map editor, just as it was back when this feature was added to props. Being...
Something to consider is that there are a handful of event/action steps with identical names and data structures, such as WAIT. Copying a WAIT event step and pasting it into...
I've also used **SELECT_FIRST** recently but it's quite a hassle with manual json. Can this be supported as well?
Here is an example of the SELECT_FIRST event step. Although note that there is an identical action step version of it too. It has a list of conditions, and an...