Xavion3
Xavion3
So here for discussion about imports, my current idea is to have a modules container where we store them and move them into scope as they get imported. I'll put...
The amount.base config option to control how much charcoal charcoal piles give is ignored by JEI, it always gives values as if it was set to 9. The default value...
Also lets shell side arm poison, for some reason it didn't have the status associated. All five moves with this feature are still tagged as partially implemented because they are....
Discovered while implementing the ability changing abilities. Rough Skin, Iron Barbs, Mummy, and so on don't appear to actually trigger when the pokemon with the ability is KO'd, even though...
As suggested on discord. Currently 50%, but that can be easily changed. Doesn't have to be merged, but it was super easy so just threw this together.
Also saves the rest of the summonData except for transform specific things. Since this modifies how saving and loading data works someone other than just me should really make sure...
Starting this partially to get feedback too and make it more obvious it can be tested by people. This redoes how random movesets are generated. This generally tweaks the weighting...
Difficult to test, but as far as I can tell this is safe. Fixes this longstanding bug by just forcing doubles trainers to have at least two pokemon.
We never actually set these to not be choosable with metronome whoops.
This PR works to add support for simulated/quiet ability application to all abilities, not just presetstatus and predefend. This helps set up support for future developments of the AI be...