Xaser Acheron
Xaser Acheron
See https://github.com/willviles/broccoli-markdown-resolver/pull/4 -- when running on Windows, the file paths have backslashes, while the resolver expects 'em to be forward slashes. The actual fix is in `broccoli-markdown-resolver`, hence the PR...
See title -- these two obscure-ish properties are needed to properly set up Alternative Stylesheets. See section 4.8.4.11 [here](https://www.w3.org/TR/html5/links.html) for details n' whatnot.
Quick-ish feature request that came up in passing: SLADE's map editor doesn't yet have a config for the [MBF21](https://github.com/kraflab/mbf21/blob/master/docs/level_editor_spec.md) standard (UDB's got one now, fof reference) -- tl;dr it's basically...
This PR adds a new "indexed" lightmode which emulates Doom's software lighting using PLAYPAL and COLORMAP, using Jazz Mickle's technique pioneered in [this article](https://github.com/jmickle66666666/DoomUnity). The intent is to make it...
Closes #6 This patch does two things (on two commits); - Updates to SDL2 v2.0.9 - Makes some tweaks in `input/inputSDL.cpp` to the mouse capturing code and removes the manual...
Having some partial trouble with module music (.it, .mod, etc.) -- it glitches out and won't play if I set the midi player to SDL (others work fine). Midi player...
Adds a couple of new cheat codes (and keybinds): `idexitn` -- exits the map normally, as if an exit linedef was used `idexits` -- exits the map to the secret...
Something @dfreeman and I discovered on Slack that I'm noting down for reference: `ember-engines`'s EngineAddon class does some funky stuff that makes the documented way of defining `options.nodeAssets` not work....
Lots of refactoring n' cleanup to do at some point, for sanity's sake: - [x] Split all the `base.txt` files up into properly-named files (e.g. `argWeapon.txt`, `argModWeapon.txt`...). - [x] Replace...