XHawk87
XHawk87
We may also need a `turn_end` signal to catch situations where a trireme ends its turn away from coast but still has moves remaining.
When I was looking at this before, I was curious about this. When is this struct used vs the module? https://github.com/longturn/freeciv21/blob/a1f8325a8b2b37c0a82b8d41d7f5abee5924de7c/common/scriptcore/tolua_game.pkg#L58
> Hmmm... So, when you conquer a city, you instantly get a militia on forward tiles? https://github.com/longturn/Sim/issues/4 The idea for this was to have them appear at TC. Though for...
Is this actually a problem? I've used `remove_extra()` successfully recently, and the above link is broken so I can't see context.
We can try it. That'll just link us to the main docs assuming it works. That looks like a local link, which might not point to the right place. I'd...
There are several commits in freeciv: - It was first introduced here: https://github.com/freeciv/freeciv/commit/8ba9f30e04b06a162ffb7d9a487ca478080a443c - Compatibility with tech switching penalties: https://github.com/freeciv/freeciv/commit/44f61f7b8df508197176bc48e83144c8488bf23a - Added some bulb checking functions amongst other things: https://github.com/freeciv/freeciv/commit/44f61f7b8df508197176bc48e83144c8488bf23a...
Note: #2641 Should cover unit's maximum move points
Allowing testing the action performed could be useful for situations like this: Example 1: You have a Frigate capable of both Bombard and Attack actions depending on the context. On...
How does it work right now with `unreachableprotects=disabled`? Does it mainly affect how `killstack` operates? I.e. If you have a mech and an engineer on a tile with a fighter...
To expand on this concept, it might also be useful if unreachable units can occupy the same tile even if not allied. E.g. Player A could control the ground while...