Juan José Prieto
Juan José Prieto
En TRPGMaker nos encontramos con el mismo problema y conseguimos solucionarlo gracias a [EventSystem.IsPointerOverGameObject](https://docs.unity3d.com/ScriptReference/EventSystems.EventSystem.IsPointerOverGameObject.html). De este modo sobreescribiendo `OnMouseDown()` de la celda y rodeando con un `if(!EventSystem.current.IsPointerOverGameObject()` la acción que...
Also remember that in commit #56 we had to add this line to the first line of `Start()` method in `CameraManager`: `base.Start();`
Hi! This demo scene is obsolete and misconfigured. There are many decorations with the same character assigned. The correct way to configure is as follows: - You need to create...