Wouter De Keersmaecker
Wouter De Keersmaecker
NanoGUI already supports scaling applications based on the DPI of the monitor. However, most GUI frameworks (including Qt, GTK3, WxWidgets, WPF/UWP, ...) now support "per-monitor DPI" and it seems NanoGUI...
While trying to move one of the points of the purple zone on the top left: https://i.imgur.com/JztZSam.png > Error: window.cbRustBrowser.move_gesture_point is not a function > moveControlPoint in ../src/planning_browser/Planning.tsx 139:25 >...
At least on Windows, this application is not properly DPI aware when using 2 monitors with different DPI settings. As the [Microsoft documentation explains](https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows), applications should rescale based on the...
Hi! I noticed Guitar already has support for DPI scaling, but there seem to be some issues. 1. The icons do not scale and become pixelated. ([Screenshot example](https://user-images.githubusercontent.com/913101/79983839-9c4ebf00-84a8-11ea-81b4-da3cd44a1bde.png)) This could...
I'm trying to open a sequence of files with the filename pattern `output-0.exr`, `output-1.exr`, ... and it's not working. I tried both the File->Open menu, and dragging the first file...
As mentioned in issue #94: > Node "Sets" / "Clusters" : Synonymous to groups in Unity, and comment nodes in Unreal. Allow nodes to be "clustered" together without putting them...
This PR adds additional capture consumer tasks, which are hinted to run in parallel. These tasks speed up the encoding and saving process, which was previously a bottleneck causing large...