Woodhouse3D

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can you show us the code you are using for the zone

Well I guess I should look into at how Quest 5 handles that, we could probably copy their solution.

Yeah that was what I was thinking. I might take a crack at it tbh. But I've never contributed to OSS before so idk how hard it's going to be.

I think we should add a link in the converter page to the wiki page on the converter, it talks about things like this so it would probably clear up...

Interesting. Secondary issue: COMPONENT() objects are not considered to be isAtLoc of their parents..is this a bug or intended? I haven't found a workaround yet.

UPDATE, I did some testing and I've found what was the problem. `getContents()` is a method of objects. For instance, here is how its supposed to be used: `msg("OBJECTS HERE:...

No. In QuestJS, location is stored as a string so that doesn't work. I'm looking for a way to get a reference to the parent object.

Whoa 🤯 !!!!! This needs to be put in the documentation immediately.

I would put it near the part where it says that loc is now a string. The ability to get the ref with w[o.loc] seems pretty important info there. I'll...