Woodhouse3D
Woodhouse3D
have you submitted a pull request for this?
can you show us the code you are using for the zone
Well I guess I should look into at how Quest 5 handles that, we could probably copy their solution.
Yeah that was what I was thinking. I might take a crack at it tbh. But I've never contributed to OSS before so idk how hard it's going to be.
I think we should add a link in the converter page to the wiki page on the converter, it talks about things like this so it would probably clear up...
Interesting. Secondary issue: COMPONENT() objects are not considered to be isAtLoc of their parents..is this a bug or intended? I haven't found a workaround yet.
UPDATE, I did some testing and I've found what was the problem. `getContents()` is a method of objects. For instance, here is how its supposed to be used: `msg("OBJECTS HERE:...
No. In QuestJS, location is stored as a string so that doesn't work. I'm looking for a way to get a reference to the parent object.
Whoa 🤯 !!!!! This needs to be put in the documentation immediately.
I would put it near the part where it says that loc is now a string. The ability to get the ref with w[o.loc] seems pretty important info there. I'll...