Results 22 comments of Arikan Li

Thanks for you report.~ Have you upgrade to this lib's latest version ?~ The latest version is 1.0.3~

有考虑,就是最近太忙了。您的要求我已经记录啦。

嗯嗯~因为现在是一个人在维护,可能会慢一些,不过你的建议我记下来啦~

呃。。这个还真没考虑过,所以暂时没有做入口。 大概得改一下音视频文件的输入源就可以实现了。 你的这个点子不错,等我优化完代码后就尝试添加这个功能。理论上实现起来并不复杂。

停更倒是没有,年底时间紧。我之前还在分支上修改呢。没合版。。。

emm... in functional I designed, it should have that option. But there is no demo to show how to use it. So, I think I should add one after I...

emmm... this is what this lib's video capturer actually using ... It's a video recorder with filter function. But, if you want to do this step by yourself, I think...

@qq297110281 嗯~两个滤镜组之间嵌套的问题,有试过使用GPUImageFilterGroup再包一层吗?从之前我的设计来考虑的话,滤镜组内的滤镜渲染顺序是根据滤镜添加先后顺序进行的。 如果采用两套滤镜组再包一层的话,理论上是会按照以下顺序渲染的: ``` Group-outer Group-inner-1 filter-A-1 filter-A-2 ... filter-A-n Group-inner-2 filter-B-1 filter-B-2 ... filter-B-n ``` 可以尝试一下。 另外,滤镜的算法上如果嵌套超过7个单一滤镜,可能会对效能产生比较大的损耗呢。有这方面的需求的话,建议从OpenGL-Shader语言上考虑,能不能把几个滤镜合并一下,自定义一个滤镜处理。

After you define a new custom class which extends from GPUImageFilterGroup class, u can use multiple filter by adding it in new class constructor method, like this: ```java public GPUImageSobelEdgeDetection()...

This lib got some problem with android 9. I'm trying to redesign the whole framework, because it's not efficient any more. I suggest u just take this as a reference...