Aaron Robinson
Aaron Robinson
The bleeding edge builds haven't really been tested for Mono games, try using the v5 release builds
Mythic would need to comment here for his most current views, but from past conversations about the issue (none here on GitHub as far as I know) I can say...
Yes, you can use NativeDetour, the docs for which are here https://monomod.dev/api/MonoMod.RuntimeDetour.NativeDetour.html Just a warning though that using MonoMod detours on P/Invokes can be... odd in ways you might not...
> It does happen only when the assembly cache is enabled though which points to an issue in logic when read from cache (different engine used? cecil?) or maybe an...
> I know it's only for metadata, which begs the question on why reading cached metadata instead of generating them again would cause this. As C# is compiled to assembly...
> The console I'm referring to is the one created with BepInEx GUI You're probably looking for https://github.com/risk-of-thunder/BepInEx.GUI then
Since https://github.com/BepInEx/BepInEx/pull/267 is in the works it would probably be a good idea to hold off on this specific issue and discourage the use of the settings menu by modders...
Mostly done with 38ce0861a005f793790307a34176c004419d2cc5, and the third point is mostly done? I let people choose to include pre-releases, but providing a build for each commit/push could be interesting, so I'll...
Done with d645506dab7a459d058ab1dc1bff12a473d04380, will leave open as a reminder to add a "remember my choice" option. 
That version of BepInEx wasn't actually uploaded by the BepInEx maintainers or us at Thunderstore (you can see the team name is related to neither). I can ask Mythic to...