Dkxtro2
Dkxtro2
Lets hope people actually have margins on their props.. Or they get the same issue we had before the SDK Update, where they hacked in a 1 pixel outline for...
Also crashes the game when doing quit, when UnlitGeneric is used on in VGUI somewhere This just tells me that the c32+ registers are entirely untested.
It's not 'disabled' it's straight up missing from the bumped vertex shader variant To support this you need like 4 lines of code to support this on the fxc (...
This was recently bumped in a Server and I wanted to address some Things. First of all Shader Compile time are not a Problem, if you write a proper Shader....
@Akabenko Correct. I mentioned it because someone will actually have to do this.
Vertex Textures now only exist as Standard Textures for FastVertexTextures & Morphing Which appears to have been disabled, FastVertexTextures() always returns false. The old Standard Textures for Skinning are now...
Vertex Textures are only supported with SM3.0, so all Shaders utilizing this must ensure this is only used with SM3.0 According to Microsofts Documentation there is also a chance that...
> And some gpus dont even have sm3.0. So? Yes exactly, that's the Problem. This needs to be accounted for. > Moreover, screenspace_general is quite literally a generalized shader. What...