Wheattttt
Wheattttt
### Describe the bug Screenshot from the attached testing map:  Here you can see that overlays at grazing angles (almost perpendicular to the camera) will stick out and display...
### Describe the bug When a `func_movelinear` starts moving, it will play a movement sound and loop it until it stops. However, if this movement is interrupted (i.e. firing the...
### Describe the bug `env_sprite` entities set to `Glow` or `World Space Glow` have unique functionality for occlusion that is different than other rendering modes. However, this functionality improperly occludes...
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail Currently, `info_overlay` entities cannot move. They only function on world brushes, `func_detail` brushes, or...
### Describe the bug Essentially as the title says. Adding a new material while Hammer is open will cause the material to ignore alphabetical sorting, and sort itself to the...
### Describe the bug `func_tracktrain` entities have a KV for `Change Velocity`- this lets you select various velocity changing methods. However, all of the options besides `Instantaneously` are broken, specifically...
### Describe the bug Materials with $ssbump enabled seem to only allow using the envmapmask from the bump/normal texture. attempting to use $basealphaenvmapmask 1 to use the basetexture's alpha as...
### Describe the bug As stated in the title. The texture browser in Hammer has a "Texture Group" option that lets you select from a range of different texture groups....
### Describe the bug This image shows `light_rt_spot` entities, but projected textures also suffer from this. If your map (as a whole) has four shadow-casting dynamic light sources, the fifth...
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail Much like the visibility toggle button for nodraw, it would be nice to have...