Mounir Tohami
Mounir Tohami
@aaronfranke can you check it now after the changes ?
@willnationsdev you're welcome, and take your time, the reason why I remade it is because at first when I looked at the code there was so many things that I...
@willnationsdev created this icon for the asset-library, please check the files and tell me if i missed anything, thank you 
#### it will be nice if you updated the about section on the repo to include the changes, thank you!
a better approach is to wait one frame when the filesystem signal emits and we get the plugins information from the project settings instead of listing the `addons` directory, since...
I have tried to add a breakpoint inside `draw_rect` and `draw_stylebox` functions in `CanvasItem` and `RenderingServer` equivalent functions with no luck on identifying where's the code that is responsible to...
> Here is MRP of the problem, which is reproduced in-game. [MRP.zip](https://github.com/godotengine/godot/files/12499923/MRP.zip) > > The problem seems to arise when `ItemList` and `Tree` (there may be more, but at least...
check this  after commenting the focus line in `tree.cpp`, it appears to be drawing an extra panel and it's not the tree bg panel, i will make a panel...
> Looking into the code, I found that only these controls call `RenderingServer::canvas_item_add_clip_ignore()` when drawing their focus stylebox. Maybe this could be reason? I can say yes, and those lines...
> So I think `RenderingServer::canvas_item_add_clip_ignore()` and related rendering code seems to be malfunctioning in this case. I hope someone else take a look into that because I don't have enough...