Mounir Tohami

Results 146 comments of Mounir Tohami

@aaronfranke can you check it now after the changes ?

@willnationsdev you're welcome, and take your time, the reason why I remade it is because at first when I looked at the code there was so many things that I...

@willnationsdev created this icon for the asset-library, please check the files and tell me if i missed anything, thank you ![icon](https://user-images.githubusercontent.com/53877170/150752679-bb919f4b-c09f-4580-8b75-b7825108bf2d.png)

#### it will be nice if you updated the about section on the repo to include the changes, thank you!

a better approach is to wait one frame when the filesystem signal emits and we get the plugins information from the project settings instead of listing the `addons` directory, since...

I have tried to add a breakpoint inside `draw_rect` and `draw_stylebox` functions in `CanvasItem` and `RenderingServer` equivalent functions with no luck on identifying where's the code that is responsible to...

> Here is MRP of the problem, which is reproduced in-game. [MRP.zip](https://github.com/godotengine/godot/files/12499923/MRP.zip) > > The problem seems to arise when `ItemList` and `Tree` (there may be more, but at least...

check this ![image](https://github.com/godotengine/godot/assets/53877170/f9a388bb-8c0d-4439-9702-f3dad003a3c6) after commenting the focus line in `tree.cpp`, it appears to be drawing an extra panel and it's not the tree bg panel, i will make a panel...

> Looking into the code, I found that only these controls call `RenderingServer::canvas_item_add_clip_ignore()` when drawing their focus stylebox. Maybe this could be reason? I can say yes, and those lines...

> So I think `RenderingServer::canvas_item_add_clip_ignore()` and related rendering code seems to be malfunctioning in this case. I hope someone else take a look into that because I don't have enough...