Andreas Weibye

Results 84 comments of Andreas Weibye

> I'm very reluctant to introduce insidious panics in basic operators. I think it's a mistake in indexing and I think it would be a mistake here. > I also...

> By adding a new `Border` component outside of the existing `Style` component, this border width won't be used for the layout and will overlap neighbour nodes I think we...

> or we just add it as a separate PR afterwards. This would be my preference. We're already in the process of improving the UX around similar issues, see [this...

> Style inheritance is going to be extremely controversial FYI. Personally, I'm hopeful for a compositional design, as laid out in [bevyengine/rfcs#1](https://github.com/bevyengine/rfcs/pull/1) Good point, I've updated the issue to better...

Edit: left comment on wrong PR

I'm on board with this 👍

> I'm not sure how generalizable it is. For example, what would be a default scene? Yeah I think we can generalize this later once we have multiple usages of...

Just came across this resource, which is super useful to this discussion: https://interfaceingame.com/games/

And this, thanks to @aevyrie : https://www.gameuidatabase.com/

We should add the 4-way split screen UI example: ![image](https://user-images.githubusercontent.com/13300393/182688697-30acdbb1-3c2a-4f18-9a6c-3396d717df12.png)