WeetA34
WeetA34
Hi Mark, For now, these ports are mainly used for debugging purpose and must be filtered to only get access from our network. Regards
In fact, developers don't have access to the cluster. Right now, game servers are in Gamelift. I'm not sure they can easily work with kubectl port forward for remote imgui...
We perform filtering with security group. Connection is from our internal network to these gameserver tools ports. Yep, it's for development for sure and for production if the issue can't...
It's probably more complicated (or at least longer) than the one hour video you did for moving gameservers from one port to multi-ports @markmandel 😄 I guess you can keep...
> It might be good to have a set of port ranges configured thought from the beginning (new CRD? Or new helm config?), rather than allowing any game server to...
Hi Mark, i don't know if you were waiting something else from me. You're proposal sounds good. Thank you
No problem Mark. It doesn't seem to be a feature tons of person are interested on :) We're not in a hurry at the moment. To be honest, i don't...
Hello @WilSimpson When i checked how to handle this, i arrived to the same conclusion. I was thinking of using an extra environment variable EXTRA_PORT_RANGES (ie) with the following format:...
Then first thing is port ranges checks, ensure: - that for each extra port ranges, min is less than max - there is no overlapping port ranges (between each extra...
> The reason I chose \n was because it's a natural conversion with helm range loop ok, i see. If we don't want \n in the environment variable, we can...