Tianyu Li

Results 4 issues of Tianyu Li

I use Slang heavily in our in-house Pre-Computed GI Baker. Slang is a powerful and elegant shader solution. The problem is the Ray Tracing part is not cross-platform enough. We...

kind:enhancement
help wanted
priority:low
target:cpu

![image](https://user-images.githubusercontent.com/12985760/154415186-52d3c30f-595f-4712-8633-04de3931e3ca.png) ![image](https://user-images.githubusercontent.com/12985760/154415318-ed0ad0a0-6720-47cd-9547-575e5c956ecc.png) ```MESSY_PAD(3)``` is expanded to ```uint3 padVar11``` but it should be ```uint3 padVar14```.

kind:bug
priority:high
goal:quality & productivity

in gbuffer_vs.hlsl: `o_vtx.normal = mul(instanceMatrix, float4(i_vtx.normal, 0)).xyz;` `o_vtx.tangent.xyz = mul(instanceMatrix, float4(i_vtx.tangent.xyz, 0)).xyz;` `o_vtx.tangent.w = i_vtx.tangent.w;` need to use transpose(inverse(instanceMatrix)).