Warpten
Warpten
Maybe exposing a method's result as an `object` would be less limiting? It would be great to have an extra column where I can just do ```cs return (benchmark.Target.Result as...
Coming back at this, I didn't know at the time that BenchmarkDotNet was spawning subprocesses (and I also diagonally read your answer, Adam - sorry about that!). So I guess...
It obviously won't work if you started sniffing after being in world and before being teleported
This is fucking annoying. It comes down to not having dynamic mmap tiles. There's probably more granularity needed here, like only extracting WMOs if and only if the destructed state...
They are the only case **that we know of**. Just because some code is already littered with hardcoded stuff doesn't mean we should add onto it. That WMO is there...
How do you know there's a destructible WMO without sniffs? This basically becomes a one-at-a-time human solution. From what I recall when I looked at SotA, there was no correlation...
I thought it was already reverted? If not, then yes
I personally do not think this is worthwhile to pursue (no offense), although i have little to no say in how TC runs anymore - if I ever had any....
If the payload for a module check is wrong the client should straight up refuse to process the entire packet, even if it somehow manages to parse a valid string...
The cause is exactly what's described in the source you pasted. Maybe adding if (_player->IsInWorld()) ?