Wah0airo
Wah0airo
We have the same problem.
Yes, you are right, the viewport scaled the whole text. How should I to use the library in order to render the text (or more than one text fragment) at...
@squidbus I corrected the snippet. Does that mean the error message is meaningless and only appears because of GPU validation?
@squidbus As I said before, all shaders are working as expected, including those with error messages.