Vuthakral
Vuthakral
### Details As someone with an older CPU (3rd gen Intel) & knowing a lot of gmod players also fall into this category of computer hardware, trying to copy links...
### Details We have [GetPreviousWeapon](https://wiki.facepunch.com/gmod/Player:GetPreviousWeapon), but most all custom weapon systems which need to employ custom deploy/holster systems break the previous weapon system since they have to force a weapon...
A friend sent me this tool believing it had support for Titanfall 1, a game who's bsp format I've been trying to figure out so that I may preserve the...
### Details This is the VolumeClouds shader present in Source. It provides a very cool and unique fake parallax effect by (presumably) multiplying the three `$basetexture` layers together. https://github.com/Facepunch/garrysmod-requests/assets/4466200/d231d0d3-fe43-481f-950f-0d6af0197909 and...
### Details Branch: Only tested on x86-x64 A physics entity set to the projectile collision group triggers "grace" or otherwise known as invincibility frames to humanoid NPCs to any other...
~~Yes, LODs are hidden; as are volumes. Only the base mesh is shown in these images.~~ ~~Some UVs appear to be slightly off as well, although I would imagine this...
### Details I won't pretend to have even a beginning understanding on how the Inverse Kinematics system in Source actually works under the hood, but I do know that natively...
### Details On the 64-bit branch (x86-64, 2024.09.09) in singleplayer entities health values only update every so often rather than in real-time. There are no issues in multiplayer (listen nor...
### Details While writing a pretty substantial rewrite to some cubemap matproxies I work on, I came to discover an engine limitation that I can't simply reapply `env_cubemap` to the...