Vroonsh
Vroonsh
In terms of audio, we can roughly distinguish between two different types of sounds: - **Game Sounds** is what the gamelogic produces, and what's sent to the cab's speakers. For...
For now, we only support uncompressed PCM sounds from VPX for creating AudioClips. Compressed sounds are almost loaded (except the WaveForm skip for non Wav files, which crash). In VPX,...
Was wondering if Drag & Drop Ux could be more user friendly for authors to set the first item placement when creating it. I could give it a try if...
Also, a default Transform handle is shown in SceneView and you can freely move any items, even locked. Gizmos enabled :  Gizmos disabled : 