Vladislav Stepanov
Vladislav Stepanov
### Describe the bug The feature doesn't update the stored cache if there was any decompiler changes that lead to changed output. It should somehow detect that, or there should...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail There should be a "Find all references" option when you right-click an asset in the...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail When you switch between tabs, it doesn't keep the scroll bar position. I'm suggesting that...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail When adding the new layer to the room, its depth is greater than background layer(s)...
When you search something with `Ctrl+F`, and there are no matches, the popup will not disappear if you unfocus the editor, or the editor will be closed.
It would be nice if you add the "difference type filter" - possibility to show only selected types of difference (added, missing, moved, differs...)
### Describe the bug If you change the depth of a room layer so that it changes its position in the list, then it could be displayed as empty. ###...
### Describe the bug When you add a frame to a sprite, this frame is not displayed in the actual GMS 2 game, because UTMT doesn't update `V2Sequence.Length` and doesn't...
### Describe the bug I just encountered that in "gml_GlobalScript_scr_jevil_check" code entry of Deltarune 1&2. `for (var k = obj_sneo_friedpipis; k < obj_pipisFireworkGenerator; k++)` But `for (var i = 0;...
## Description 1) Removed the "UndertaleModTool.xml" file from output directory. 2) Moved most of .dll files into "Libraries" subdirectory using the ["NetCoreBeauty"](https://github.com/nulastudio/NetBeauty2/tree/v1) library.  If everything will be good, then...