Vladimir Arabadzhi
Vladimir Arabadzhi
It looks like you are using **devel** branch of the engine, while reading **master** (stable) branch tutorial.
For now just download and use **devel**'s docs directory: https://github.com/Vladar4/nimgame2/tree/devel/docs Once the new version will be released, the site will be updated automatically as well.
There's actually a primitive physics implemented already https://github.com/Vladar4/nimgame2/blob/master/nimgame2/entity.nim#L296 with the possibility of using something else.
No, it does not work with the object interactions, just with a single objects. Anything else should be coded manually at this moment.
Sorry, can't help you with this question since I haven't used sdl2_gpu. May be @Serenitor could give some info on the matter.
Thanks for a heads-up. I'm not against that idea as long as it won't compromise this project's integrity. Btw, I'm often online at Nim's IRC channel as well.
So how do I suppose to refer to the **latest** version of the `sdl2_nim` then if not with `#head`? Changing ng2 nimble file each time I release a new bugfix...
Yeah, that's kinda counter-intuitive behavior. I'll keep this open for now, will implement in the upcoming release.
And I assume the source code wasn't modified in any way? This is odd behavior indeed, never encountered such occurrence before. The data on your system might help though it...
Thanks for the info! Honestly, right now I have no idea of what could have cause this bizarre behavior, especially considering that I've been developing the engine on nvidia-powered machine...