Vixen
Vixen
In `ITrigonometricFunctions` `Atan2` and `Atan2Pi` methods are no longer included. We can implement it manually with some helper basing on Atan or AtanPi method, but it will not support hardware...
@phisn about custom schedules we need to have the expected behavior from #464 to have working interpolation. Bevy's FixedUpdate schedule was created for this purpose, and suits for this ideal....
@kkard2 good point, but it was fixed partialy, because only `AligmentOf` have their tests.
Also after #316 (on master) ``` Failed NoiseEngine.Tests.Jobs.EntityQueryTest.Test [5 ms] Error Message: Assert.Equal() Failure Expected: Entity { IsDespawned = False } Actual: Entity { IsDespawned = True } Stack Trace:...
`Invalid` tag instead of `bug` is not more correct?
@sebcrozet I think #384 closed this.
Ok, [we moved this](https://github.com/liquidev/bevy_rapier/commit/5b1f4f56627fb1a1a715ccd7914d3775e31b8dd3) to graph from expected behavior and now this works almost correctly. Almost because this still have a bit problems with this lerp from #463.
# Notes Simple game loop: ```rs let fixed_time = n; let mut previous_time = get_system_time(); let mut overstep = 0.0; loop { let current_time = get_system_time(); let elapsed_time = current_time...
Little update which is works sooo nice, but still it have little problems due to unstable real time in Bevy. https://github.com/liquidev/bevy_rapier/commit/8dfab9c465580297601236bed58daf7c0de77ab5
@andriyDev it seems to the problem which I had and (yesterday) repaired. Look to my PR #474 and you can try apply my changes: Change downstream in `Cargo.toml`: ```toml bevy_rapier2d...