VisnevschiV

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@AndresG123 did u manage to build that on Unity6? i get a "Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output: ld.lld: error: undefined symbol: GetBlendShapesInfo" and can't get the end of it

@AndresG123 would you mind to share with me the versions of ARCore/ARFoundation/ARKit/Unity/MapBox you are using? i expect the problem to be with one of them

@davide1a if you use the Map prefab, go AbstractMap(Script) > General > Others > TileMaterial . tehre is a Terrain Material, select that and change it to unlit, or lit,...

@davide1a Np, now welcome to the "how do i get a build out of that" team

OK boys, i managed to make it work on unity6. Please note that i also did some random stuff before getting to my solutions, and i am not sure if...