Viren070
Viren070
Tested with C2ME 0.2.0+alpha.10.126 and Immersive Portals 4.0.1, worked fine. Other than fps drops if I kept going in and out of the portal. I had 2 very close portals...
Would be nice if you could set whether it is expanded or collapsed by default. Or at least remember if its been collapsed and then the next time you go...
What python version are you using?
This project requires 3.12
Sorry for the brief responses. I have a bit more time now, so here's a more proper response. I prefer using the double quotations, and when I heard that 3.12...
its still weird, I've used the link to install it.  
Thanks. I tested it out and it looks fixed now.  
It was initially not present in my manifest. But i encountered this issue and noticed it was being replaced with an empty array during installation on the android beta only....
That would be fine with me. The only reason I had to try and leave it empty was when someone tried wrapping an addon that didn't specify an idPrefixes together...
Is this something that is planned to be fixed or is `idPrefixes` going to become required?