SlayerDharok

Results 8 comments of SlayerDharok

Interesting findings thank you for investigating this. So it looks like the issue is DetermineWindingOrder giving unreliable results when `clockWiseCount` == `counterClockWiseCount`, which happens to be the case with star...

You're right, this seems to be due to the Start/End CharacterRegions of the spritefonts that MGUI comes with. I will add fallback logic to use the SpriteFont's DefaultCharacter if the...

MGUI only supports text rendering via MonoGame's `SpriteFont` objects. If you want to use a .ttf font file, you'll have to generate a `SpriteFont` from each specific font size and...

Sorry, Visual Studio's designer doesn't work with MGUI and I'm not sure if it'd even be possible to get it working since would involve an entire MonoGame process inside it....

MGUI targets [.NET 6.0](https://dotnet.microsoft.com/en-us/download), not .NET Core. Maybe that's related to the issue? Make sure you have downloaded and installed the .NET 6.0 sdk. Also MGUI intentionally uses an older...

> I set target framework to net6 instead of net6-windows. Following is the error. > > Severity Code Description Project File Line Suppression State Error NETSDK1136 The target platform must...

> why not use > > ``` > net6.0 > ``` > > as default instead of -windows version? If the windows functionality is not really needed? There are some...

Did you add a reference to `MGUI\MGUI.Shared\Content\MGUI.Shared.Content.mgcb` and `MGUI\MGUI.Core\Content\MGUI.Core.Content.mgcb` in your game's Content folder? (This step in the Getting Started instructions:) > Right-click your game's Content folder, Add -> Existing...