IsoUnity
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An isometric retro-style editor for unity
Esto parece que es algo que habría que solucionar desde IsoUnity, aunque las UI sean evidentemente cosas que se hacen en Unity...
In EventedEntityScript.cs, line 32, add this: ` if (toRun.Current == null) break; ` Do the same in EventedEventManager.cs, line 34.
The new CreateAssetMenu attribute simplifies the asset creation I recommend upgrading to this new system Bests
Add a way to use action button to talk, pick items, etc.
Actually the characters can only walk and jump, what can be do for adding more actions like take a sit or act?
Editing big maps needs lots of memory. For little maps it doesnt happen. The cell should be analized to find where's the issue. The problem could be in the vertices...
Caution: This is probably a very complex requirement! We are thinking in games in which you control MORE THAN ONE main character (e.g. William and Adso). So maybe you can...
Fede has the domain isounity.com, he also has some hosting and he is going to install a WordPress or so...
The way cells create their mesh causes unity having to serialize them inside each map and repeated thousand of times. For example, for a 10 by 10 map with 10...