Martin Chudoba
Martin Chudoba
same on 2021.1.2
Thanks you!
OK thank you. I will be looking forward and I will wait ... ;-)
Great news. I look forward to...
Ok, thanks. This solution works. ;-)
And today version has new error... limitless-engine/include/limitless/instances/instanced_instance.hpp:83:28: error: conflicting return type specified for ‘virtual Limitless::InstancedInstance* Limitless::InstancedInstance::clone()’ 83 | InstancedInstance* clone() noexcept override { and tess_control_input.glsl has wrong on runtime error...
Not completed.... getVertexNormal must be to int type... by call _out_data[gl_InvocationID].normal = getVertexNormal(gl_InvocationID); gl_InvocationID is int type terminate called after throwing an instance of 'Limitless::ms::material_compilation_error' what(): tesselation_samplefailed to compile /home/viper/Plocha/limitless-engine/assets/../shaders/tesselation/tesselation.tcs:...
https://github.com/hotstreams/limitless-engine/commit/78b6d5a29158e527efe5d990dd8acf67f587fdd2 assets removed. I have old function commit e24fe45cf55a834b7bfd6283f796a5883df015a4 I have no head checkout. This is maybe bug. ;-)
Yes, using fork is solution... ;-)
yes... uint not match int in argument this getVertexUV func... you must fix... ideal when this bug fix owner this repository