Vergil
Vergil
Calling into reflection emit will cause a PlatformNotSupportedException. (which is called into upon initialization) ` PlatformNotSupportedException: Operation is not supported on this platform. at System.Reflection.Emit.DynamicMethod..ctor (System.String name, System.Type returnType, System.Type[]...
When RapierPhysicsPlugin systems are added to PreUpdate schedule - custom user systems "just work" out of the box. This reduces the need to mess around with ordering inside PostUpdate but...
Found another edge case, for the query that tries to fetch element placed directly at center of bounds. Here's a visualization:  where red wire cube - tree bounds, yellow...
This happens because of NativeQuadTree.Draw tries to GetEnumerator from results, which does not exist. Can be simply fixed by checking if results list exist like so: ``` if (results.IsCreated) {...
Haven't asked this in a previous post - How do I disable Websockets internal logging? Having websockets fatal errors printed after each socket stop/disconnect is not that great for console...
Would be nice to have direct access to the values set in LDTK available in the component.
Got an issue with a following setup: 1. CC setup with collider set as cuboid; 2. Translation is set downwards (see as falling) and horizontal is set towards collider /...
**Crate versions** `bevy` version: 0.13.2 `bevy_hanabi` version: 0.11 **Describe the bug** When changing EffectAsset inside ParticleEffect component - new spawner settings / behavior are being ignored. This is useful for...
**Describe the bug** Getting a layout missmatch error message on IOS / in build after updating to v3.3.0 from 3.2.2. **To Reproduce** Steps to reproduce the behavior: 1. Build for...
Just purchased ArmorPaint, its a cool piece of software. So this feature might be already available, but I can't find it. It would be nice to have a straight line...