VengantMjolnir
VengantMjolnir
I don't think this is correct. 'coord' is the animal's current position while moveFromCoord is its previous coordinate. This is used in the StartMoveToCoord() method in Act(), where it is...
Lol, I * solved * it a different way. The tiling parameter would cause the graphical artifacts when it was set to 1 the artifacts go away. I suspect it...
It's an easy fix by adding the following to the OnDrawGizmos() function `if (_pathPoint == null) return;`