Vasyl Pidhirskyi
Vasyl Pidhirskyi
 Confirm works well with the latest build Windows 10 Radeon Vega56 quality Full
Hi, The implementation of the glTF PBR material has been added since MaterialX 1.38.4 [(Add glTF PBR #861)](https://github.com/AcademySoftwareFoundation/MaterialX/pull/861) Currently, [BlenderUSDHydraAddon](https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/releases/tag/v1.1.1) supports MaterialX 1.38.0.
Sure, here's the [ticket](https://amdrender.atlassian.net/browse/BLEN-153).
  Quick review. I was successful in building HdRpr using MaterialX v1.38.4. Importer and render (Full and Interactive) work well, at the moment no issue is observed. A discussion...
@bsavery An approach without updating MaterialX version, adding a single file gltf_pbr.mtlx and generating mx classes work as well.
Here's the blend scene. [gltf_pbr_blend_scene.zip](https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/files/8986036/gltf_pbr_blend_scene.zip) Here are the files you need to put into [BlenderUSDHydraAddon_1.1.1_Blender_3.1_Windows.zip](https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/releases/download/v1.1.1/BlenderUSDHydraAddon_1.1.1_Blender_3.1_Windows.zip) before installing the addon. [gltf_pbr_materials.zip](https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/files/8986042/gltf_pbr_materials.zip) copy gltf_pbr.mtlx -> BlenderUSDHydraAddon_1.1.1_Blender_3.1_Windows.zip\hdusd\libs-3.10\libraries\bxdf\ copy gen_gltf_pbr.py -> BlenderUSDHydraAddon_1.1.1_Blender_3.1_Windows.zip\hdusd\mx_nodes\nodes\
Currently, Interactive render mode works if no materials are attached to the mesh otherwise blender crash. Status: Verifying this together with HybridPro team.
Verifying HybridPro crash, found improper work from the engine side while using an internal and external MaterialX library. https://amdrender.atlassian.net/browse/RPRHYB-657
Discussed with HybridPro team, so let's wait for [PR-910](https://github.com/Radeon-Pro/RPRHybrid/pull/910). It should bring some improvements related to the issues being noticed within testing.
Expected to be fixed with core 2.2.16