VanillaCold

Results 14 issues of VanillaCold

![image](https://user-images.githubusercontent.com/35960636/119273401-b7878300-bc02-11eb-91d2-28e164e38ad9.png) Features such as trees aren't appearing in the far-plane of Cubic World Gen worlds when using its rough generator - doesn't happen in vanilla worlds, which leads me to...

Feature
Priority: Medium

**Describe the bug** When installing a version of a previously installed mod that has more files and a different `ModInfo.xml` file to the previous version, the Spore Mod Manager outputs...

bug

I've had an idea with loading into adventures through the creature stage to make fake caves, though that would require a function to load into an adventure.

Creatures get stunned after they get hit by the Charge ability - and if I recall correctly, they use animation ID `0x02481E14` (in `0x142CBA20.tlsa`). Simply just playing this animation doesn't...

AFAIK, the CombatManager is what handles combat, and it'd be pretty useful for custom space tools. (and also custom creature abilities, though that requires a bunch of loopholes to get...

- [ ] The ability to give the player a mission. - [ ] A way of finding a planet through the Sporepedia in the Space Stage. - [x] Some...

When a creature's health reaches 0, it doesn't properly die - it triggers the death animation and stops moving, but hovering over it with the mouse still shows its name...

I need to detour both the function for the hardcoded Mini-U and the function that destroys colonies when there are too many on a planet to be sustainable for a...

Various different variables seem to be missing from `Spore\Editors\EditorRigblock.h`, including the variable for a part's current parent. I'm currently trying to stop parts that aren't the spine from becoming parentless,...

When in the SPUI editor, there's an option to use a HSV colour picker to set the colour of an element. However, if you press the "Use" button when using...