VanillaCold
VanillaCold
 Features such as trees aren't appearing in the far-plane of Cubic World Gen worlds when using its rough generator - doesn't happen in vanilla worlds, which leads me to...
**Describe the bug** When installing a version of a previously installed mod that has more files and a different `ModInfo.xml` file to the previous version, the Spore Mod Manager outputs...
I've had an idea with loading into adventures through the creature stage to make fake caves, though that would require a function to load into an adventure.
Creatures get stunned after they get hit by the Charge ability - and if I recall correctly, they use animation ID `0x02481E14` (in `0x142CBA20.tlsa`). Simply just playing this animation doesn't...
AFAIK, the CombatManager is what handles combat, and it'd be pretty useful for custom space tools. (and also custom creature abilities, though that requires a bunch of loopholes to get...
- [ ] The ability to give the player a mission. - [ ] A way of finding a planet through the Sporepedia in the Space Stage. - [x] Some...
When a creature's health reaches 0, it doesn't properly die - it triggers the death animation and stops moving, but hovering over it with the mouse still shows its name...
I need to detour both the function for the hardcoded Mini-U and the function that destroys colonies when there are too many on a planet to be sustainable for a...
Various different variables seem to be missing from `Spore\Editors\EditorRigblock.h`, including the variable for a part's current parent. I'm currently trying to stop parts that aren't the spine from becoming parentless,...
When in the SPUI editor, there's an option to use a HSV colour picker to set the colour of an element. However, if you press the "Use" button when using...