Vanessa Dannenberg

Results 116 comments of Vanessa Dannenberg

Ok, I am now convinced that this is an engine issue. I set up a world under "Void", which is an expressly-designed absolutely minimal environment distributed in the form of...

As suggested on Discord, I decided to play around with older versions of Minetest and equally-old commits of `biome_lib` and got as far back as 0.4.15 before things just couldn't...

After much discussion on IRC, what we have going on here is that the core mapgen is passing newly-emerged chunks to `minetest.register_on_generated()`, and thus to Lua, before the engine/mapgen has...

Er, I thought I was pretty clear :smile: MT is not working properly, and apparently this bug goes back quite a ways. As you surely know, `biome_lib` logs the terrain...

While it does assume a constant chunk size, my mod doesn't *enforce* it. It just works with whatever it's given -- i.e. `minp`/`maxp` as passed to it by `on_generated` are...

I don't know whether this mod does or not, I have not looked into that, but the minetest.env: way of calling an API function was deprecated ages ago. Just bringing...

Using bfgminer 5.4.2 from the Debian sid repository, here. bfgminer does not properly interpret any standard pattern when specifying devices to scan. I want to restrict it from trying to...

Well, not disable, just reduce the damage

I went ahead and switched-on protection checking, `shooter_enable_protection = true` in the server's config and restarted it. The setting does not work. Even an unprivileged user standing within a protected...

I can't do that right now since the server's running, but I think you wanted shooter.config anyway, which returns: ```lua { admin_weapons = false, explosion_texture = "shooter_hit.png", allow_nodes = true,...