openxr_engine_plugins
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Contains Valve-provided plugins for using OpenXR extensions with various game engines
I reviewed the source code, and it has undergone significant changes, therefore the 5.0 plugin does not function with 5.1.
We use the HTC Vive Focus 3 for our project and unfortunately there are some complications with Open XR and Unreal Engine versions 4.27.2 and 5.0.3. When moving the head,...
Thanks a lot for putting this together. Varjo just released 3.4 that includes the XR_HTCX_vive_tracker_interaction extension. When testing the OpenXRViveTracker I have the following problem: 1) xrCreateActionSet is called in...
1. What happened ##This also affects any Unity game I tested that uses OpenXR if you open the game while using a Quest 2 over link/Vive Cosmos without steamVR faceplate...
as per the XR_HTCX_vive_tracker_interaction spec, both booleans and floats are available: _This interaction profile represents the input sources and haptics on the VIVE Tracker_. _Supported component paths:_ _• …/input/system/click (may...
I just released a simple Vive tracker plugin (https://github.com/Rectus/UE4OpenXRViveTrackerPlugin) that uses the existing motion controller component in the XR system to provide the tracker pose. It also works out-of-the-box with...
https://github.com/ValveSoftware/openxr_engine_plugins/blob/272c1470b95677f6dd131e4d707ffa985fab1ffb/unreal_engine/ue4/OpenXRViveTracker/Source/OpenXRViveTracker/Private/OpenXRViveTracker.cpp#L200 I was wondering why calling xrEnumerateViveTrackerPathsHTCX but not using the result. also, wondering if it is intentional the event XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED (18) is ignored in OnEvent()