Vali-98

Results 11 comments of Vali-98

After some further testing, it seems that if `params.pooling_type` is not `LLAMA_POOLING_TYPE_NONE`, this will fail. A check has to be added for different pooling types: ``` float *data; if(params.pooling_type ==...

Yep, my fixes were added to it, apologies for not updating this earlier! That said, encoder-decoder model support is still missing. That said, there are few and not really used...

@jhen0409 the main issue with pure C++ Turbo modules is dropping support for Old Architecture - I am aware that some projects like PocketPal by @a-ghorbani still uses it. I'm...

Alright then, I'll investigate this further.

@Helldez new architecture is a react-native specific issue. It will not affect your app which is built natively.

> It should still be compatible with the old architecture if we only use JSI part, like [react-native-fast-tflite](https://github.com/mrousavy/react-native-fast-tflite). I spent a weekend looking into this, it seems that a pure...

Looking back into this issue, we could also opt for nitro modules, similar to the latest react-native-mmkv version: https://github.com/mrousavy/react-native-mmkv/blob/main/docs/V4_UPGRADE_GUIDE.md Nitro: https://nitro.margelo.com/ This will allow for backwards compatibility with old-architecture apps...

> p.s. It's not THAT hard to add support, it's hard to support both games at once. Hey there, what is the workflow to getting PoE2 items working? Is it...

> I am not sure that I understand the conversation here, I am having this issue with Android only. My app is on RN 0.76.2 and all dialogs/modals/bottom sheets are...

@bartlomiejbloniarz Hey there, would you mind sharing your possible solution? I have been taking a stab at getting this to work with no good progress. Figured it'd be a good...