VGO08
VGO08
Thank you so much i really appreciate the help, just after writing i had almost the same code but with slight difference that bugged it so really thank you !...
Ive tryied all of these just didnt really understand room unit Here are the generations from my game and what i aim a bit for :     For the doors I now understand, I didnt saw that you could set the DoorType thats awesome, also i understand better for the probabilities and it...
It is actually working right now thanks for that but before this when I tried the natural ending generation it made less unconnected doors but now I've got an average...
So basically i do Room Data Blueprints for each "categories" so Shop Room, Corridors... and create childs of these classes? Creating new bunch of rooms from scratch isnt a problem...
So I did Child class but i'm not sure that casting works because like you did with the rooms drawings some places can have corridors and shop doors at the...
It was a copy of the code thats why it wasent linked and casting to the shop room didnt changed anything, really the issue here is the layout as you...