VAdaPEGA
VAdaPEGA
Self Explanatory, being able to delete certain tiles (without removing all unused tiles) or add tiles arbitrarily would be nice to have as I've found myself needing that function quite...
When trying to **import over a sprite** or **import a spritesheet**, it will remember that file the last time you used it to import. Say you have it open in...
When using "Import Over Sprite", index 0 from the palette isn't being considered as the transparency colour at all, making it impossible to use an opaque image for any small...
Self explanatory, best example is the HUD mappings and the Monitor mappings (S2 and later) which use a separate location in VRAM for the Life icon.
Splitting the Look-up table from the frames would be useful in order to edit specific cases such as Super Sonic / Sonic and S1's Title Cards / End of Level...
Animations, especially for the player, tend to shift around as you're working on them, for example, you add more frames for walking or remove unnecessary or unused frames for the...