Vlad

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Take a look at `PREDICTION_ERROR_CHECK_LEVEL` across ssdk code. They use `SPROP_COORD` in `m_vecOrigin` SendProxy by default, which appears to be the cause of the trouble. Just replace it with `SPROP_NOSCALE`...

@Kefta According to [this](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/gamemovement.cpp#L2640) record, it's related to their trace engine implementation and cannot be fixed externally unless you modify the tickrate of the server. I have got less issues...