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Hi Jao what i am asking is in source sdk 2013 increase the bsp limits, like brushes, models and entites: https://developer.valvesoftware.com/wiki/Entity_limit it would be very nice to increase at least...

this cannot be done without modifying the bsp format

hammer even with those settings havve a poor performance, better than before but still poor

> Is this still an issue? on big maps, with a lot of assets mostly yes, it doesnt run as smooth as hammerplusplus on the same conditions, but it has...

> I think bicubic can be added as compile option in vrad Bicubic filtering is a runtime feature, it blurs the lightmaps so they appear smoother. This cannot be done...

in game there are no missing faces, see the photo:![Image](https://github.com/user-attachments/assets/c54d54c4-90f7-4842-9fb1-3cc9435fac5f) here is the decompiled version with better contrast:![Image](https://github.com/user-attachments/assets/072ea25c-091a-46f4-a21a-556ba7fa6f2d)

Maybe it is hammer, i dont know, but i seems to be related with the edges of the model that are not process properly in the decompiler (again i dont...

but this is SteamVr (source 2) not even source sdk 2013, what happend?

Thank you so much @kisak-valve for been so fast in your response and also for clarifying the situacion. I have have found more bugs in SteamVr like these, where can...