procedural-stochastic-texturing
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Modified Shader Graph package implementing Procedural Stochastic Texturing
Can't seem to set the version of the render pipelines below 7.1 in the package manager making the project fail with missing references to UnityEditor.ShaderGraph.Internal. Any ideas on how to...
Casting my vote to include this in the upstream ShaderGraph.
Install Lightweight RP via package manager (v.6.9.0) Create new project with Unity (2019.2.6f1) Create LW Asset Quit Unity Copy files from this repo to project root as per Readme Edit...
Fresh Project. Unity 2019.1.1f1 Windows 10 1809 procedural-stochastic-texturing v1.1 **After Import:** ``` Shader error in 'StandardStochastic (Specular setup)': redefinition of 'UnpackScaleNormalRGorAG' at Assets/ProceduralStochasticTexturing/UnityStandardStochasticInput.cginc(487) (on d3d11) Compiling Vertex program with UNITY_PASS_FORWARDBASE...
After import the StandardStochasticShaderGUI gives INVALID_UTF8_STRING 2018.3.2f1 Windows
Using this in 2022.3.19f1 completely breaks the editor with non-backwards compatible namespaces etc (thanks Unity). Needs to be updated