Ufabsther
Ufabsther
I can reproduce the bug with 16 prefabs but different conditions : - Unity Transport 1.4.0 - Unity Netcode For GameObjects 1.7.1 - Windows 10 Also to note, the following...
Yes, it does reproduce with the last release 1.9.1 as well .
After further investigation on the Netcode for GameObject 1.9.1 and , using parallel sync, I was able to determine the issue was just related to an oversized Disconnection Reason. `[Netcode]...
Hello ! After reading through the code, it is likely that `700 : var prevVal = previousValue[i];` is set to a null value in the case of non initiliazed networkvariable....
According to @ShadauxCat , FixedString are serialized as byte therefore the underneath issue was byte serialization