UX3D-kanzler

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In Gestaltor, we use sequential indices for encoding if no indices accessor is given to call `draco::Mesh::AddFace(...)` as the specification does not enforce an indices accessor and the indices are...

Upon further analyzing this issue I came to the conclusion that tangents are calculated differently. The discrepancy in the renderings is subsequently the result of anisotropy-rotation being calculated in tangent...