UHFT

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![Screenshot 2021-01-08 at 23 48 58](https://user-images.githubusercontent.com/61891448/104075891-3a87de00-520c-11eb-8016-1ddd49c8d8a7.jpg)

all other extensions work fine (such as .comp) but just only .glsl does not recognize. It uses default C++ syntax highlighting

I tried #32 and .fsh works but not .vsh. .glsl and .vsh must have been associated with other programs. How can I associate them back?

![Screenshot 2021-01-08 at 09 55 02](https://user-images.githubusercontent.com/61891448/104001465-9cf2c700-5197-11eb-9dcd-8782cec64514.jpg) ![Screenshot 2021-01-08 at 09 56 22](https://user-images.githubusercontent.com/61891448/104001593-c9a6de80-5197-11eb-8676-2155ef72204e.jpg) The only concern is the default .glsl extension does not work with your 'auto detect' GLSL shader type.

Microsoft Visual Studio Community 2019 Version 16.7.6

![Screenshot 2021-01-08 at 09 59 30](https://user-images.githubusercontent.com/61891448/104001890-38843780-5198-11eb-9fad-69a0fb826b45.jpg) Somehow, .glsl does not recognized (e.g no highlight for vec3)

tried .glsl -> .gls and it works fine. But I'd like to keep .glsl extension since some Vulkan examples use pre-defined compile option with .glsl

Tried 16.8.3 but no success.

Then removing CUDA toolkit will sort out?

It works after uninstalling all CUDA and NSights. Thanks By the way, it is possible I can manually add 'rayQueryInitializeEXT', 'rayQueryProceedEXT' etcs to glsl keywords or usertype.dat for syntax highlight?