UCyborg

Results 19 comments of UCyborg

Microsoft's idea was to implement fullscreen mode with advantages of both exclusive fullscreen mode and borderless windowed mode. This works fine in Direct3D 9; pressing Alt + Prt Scr while...

@elishacloud With D3D8, inability to change gamma and visible borders were fixed at some point, The issue with anti-aliasing also doesn't occur anymore. I remember back then when I tried...

> You can notice input latency when moving the mouse, which isn't the case with modified variable (assuming the game in question keeps VSync off). > Can you explain more...

You got further than me. I messed with this some time ago and the errno.h was the easy part. I somehow ended up with .exe that just crashed on startup....

Good to know. When I get to it, I'll try to make another release compiled exclusively with with Windows version of gcc. The pre-compiled libraries should make this easier. The...

It seems newer SDL versions favor WASAPI as the default sound backend on Windows, resulting in sound initialization failure. If they're not planning to drop DirectSound support as well, adding...

It's possible to get the game to use WASAPI without altering the code passing the sound samples, so just calling SDL_OpenAudio with NULL obtained parameter, which makes SDL2 do the...

It would indeed be nice to have a 64-bit build. It seems the current code is riddled with bugs that show up when compiling in 64-bit mode and would be...

So I've been messing around with the engine lately, fixed some bugs, hopefully didn't break anything critical. It surely behaves nicer in some aspects than before. Regarding precompiled binaries, it's...

Can't think of anything specific to test right now. I see that this engine has zero support for regular Quake 2 mods, including official mission packs, I'm looking to see...