T.C. Chang
T.C. Chang
Now we have SDL binding classes for all integer types. Need to clarify the semantics of SDL integer in documentation.
You can store calculated results in the vectors just like how you populated the files. https://github.com/TzuChieh/Photon-v2/blob/ad1fb2f91dcab2874680ce36e9a7ac191e4ed911/Engine/Source/Actor/Material/ThinFilm/InterferenceTable.h#L27-L30 Feel free to make any improvements as you see fit.
test scene can be downloaded here: https://drive.google.com/file/d/1unJiGYpLkfZ9ajAfwZTJvOSPHYaEE5wJ/view?usp=sharing
Wow, nice. So this is not a hacked solution?
Possible fixes: * make materials strictly single-sided by default * use the technique introduced in Ray Tracing Gems * use EFloat like pbrt-v3 does * offset the ray origin along...
okay, I will add libsimdpp to build script in 24 hours you will need to run the setup script and cmake again after that
please try your best to make the tests pass (no pressure, just try :))
This should be fixed in Blender 2.80 as now node trees can be pointed at by bpy.props.PointerProperty. No longer using names to lookup. Pending for confirmation that this is actually...
Note that the implementation should be fast and cross-platform.
The syntax will be implemented as magic comments, as they generally do not need to be parsed during scene loading. Other meta information can be added in the same way...