Tyler Glaiel

Results 28 comments of Tyler Glaiel

+1, unity has [CircleCast](https://docs.unity3d.com/ScriptReference/Physics2D.CircleCast.html), [BoxCast](https://docs.unity3d.com/ScriptReference/Physics2D.BoxCast.html), and [CapsuleCast](https://docs.unity3d.com/ScriptReference/Physics2D.CapsuleCast.html), all very useful functionality and was surprised to find those missing from box2D itself (especially when the engine itself can handle this already...

here's a clear example of the issue, mouse moves in a straight line here, and you can see it jumps from the bottom right to the side ![mousetest](https://github.com/justinfrankel/licecap/assets/1686664/a2ebc7b5-9882-4359-b011-bbf592661067)

logical to physical point would do weird things when the mouse leaves the viewport, passing 0 here instead of hwnd fixes the issue https://github.com/justinfrankel/licecap/pull/129

this file makes a command line utility that can correct an error log that is missing symbol info provided you (the developer) kept the exe and pdb around that the...

since this is like 3 different things it's gonna take me a bit to review it I would suggest adding a stack overflow case to the test stuff, this is...

I think a stack overflow would manifest as a segfault, its just that its kind of hard to do anything in the signal handler without any stack space (hence the...

oh also move tests into its own folder labeled "tests"

dont know much about sigaltstack but from my brief look I would be concerned that stacktrace would fail to collect a trace that said a brief look at backward.cpp indicates...

> In this case, it's a peculiarity of the GNU toolchain that this library is required to be linked, which is going to go away anyway soon based on the...

Sure, I have this sample code public, though its a bit outdated (ex I haven't updated it since SDL3 now reports display mode refresh rates as floats instead of ints)...