Tyfyter
Tyfyter
Same goal and methodology, but this time without discriminating based on whether or not I could figure out how the class works
It has now been added to ExampleWhip and ExampleWhipAdvanced
And that commit which I forgot to name just clarifies how they work together
The limitation of the categories is less than ideal, but any way to make it less limited would require the Prefix method to be reworked to actually support custom categories...
> I did some testing today, confirmed the issue on current tmod with direct3d and vulcan, and with older shader files and with linux shader files, and with terrarianetcore solution....
in addition, I'm fairly certain the cosine HLSL function was also broken at that time, and it may still be broken
You are correct, and in vanilla this method is used primarily for enemies with weapons such as armed zombies and ogres
Mod solely for testing this & updated ISH [Testing Mods.zip](https://github.com/user-attachments/files/17942665/Testing.Mods.zip)
Source code for the former in case anyone wants to verify its accuracy [DeclChestLootTests.zip](https://github.com/user-attachments/files/17942694/DeclChestLootTests.zip)