TwistedTail
TwistedTail
>if the left and right clutches are fully activated, the Steer Rate value is also deactivated That's basically what the clutch does, it controls how much power is given to...
I've dug quite a bit about this issue and there's a massive problem on the internals of ACF gearboxes that's much bigger from what I initially expected. For starters, the...
> A generator attachment to engines, maybe like a gearbox that produces power or that allows a diesel or petrol engine to hook up to an electric motor that in...
It could be also possible to allow people to select which entities they want to fall once they lose all health, for stuff like side skirts and add-on armor, while...
Current changes on 773363d allow ACF to automatically create namespaces based on folder structure. This feature should be used in all future additions.
Patched this issue on 71ee31f, bullets that could start an infinite loop when interacting map entities will be removed. It's not a definitive solution, in fact it's far from being...
Updated the title of the issue, it seems to be related with ACF_CalcMassRatio giving wrong values.
Being honest with you, I don't know exactly why this is happening either. Although I did notice that *maybe* it could be a parenting problem. From what I can see...
For this to be a thing, we'd first need to implement a sound library for ACF so we can have a proper control over the sounds created both server and...
This was partially dealt with on e00a1b7, courtesy of Sparky. There's still some sounds that are played from the server-side, so the client-side volume setting won't affect them.