Tslat

Results 21 issues of Tslat

Hi there - just a heads up; You're currently registering your keybinds in the constructor of ClientRenderHandler, as seen here: https://github.com/unascribed/BlockRenderer/blob/914264f1415cf7f1b13f90e82234cceec918e3df/src/main/java/com/unascribed/blockrenderer/ClientRenderHandler.java#L81 This is somewhat ok, but it breaks development environments...

k: Bug

Can we make LightLevel's constructor public? The way it is at the moment, it only supports vanilla-esque lighting conditions for mobs, which not all mods use. even just having access...

enhancement
API

Title. JER parses loot tables a little early, which basically breaks the entire mod when any other mod uses tags or something similar in their loot tables (which happens fairly...

Currently MobEntry has a way to add drops to the drops list for a given mob, but it doesn't have a way to remove or clear drops. Currently JER is...

I've seen talk around in the Forge discord in the snapshots, but nothing since release, now that we have a finalised outline of what Mojang wanted to implement for this...

Feature
RFC

Currently there's no neat way to add modded blocks to vanilla BlockEntityTypes, requiring users to mixin/reflect into various places, often very inefficiently or in unstable manners, to support custom signs,...

enhancement

This has been an issue for the entirety of Forge's fluid rework, and I've just been mixin'ing it to fix it thus far, but it really should be fixed in...

triage
area: fluids

Similar to #492, Forge has failed in applying custom fluid properties properly here. This method: ```java public boolean isEyeInFluid(TagKey pFluidTag) { if (pFluidTag == FluidTags.WATER) return this.isEyeInFluidType(net.neoforged.neoforge.common.NeoForgeMod.WATER_TYPE.value()); else if (pFluidTag...

triage
area: fluids

Boats are currently 90% of the way doable in terms of modded additions without requiring a whole new entity and the like The vast majority of this remaining gap can...

enhancement

Ok this one is a bit specific so I can see why you might not want to do this, but can't hurt to ask right? So the MCWiki standard for...

enhancement