Chandler Cox

Results 53 comments of Chandler Cox

A few thoughts... 1. Needs a name other than widgets. maybe something like `UIControlContainer` or something else unique to Flax. 2. I do like the ability to reference parts outside...

I thought the gravity direction could be changed in the physics settings... If so, you may not just be able to block it on the Y axis.

Wasn't the game exe name changing added in 1.8 already? (I haven't tested it, but thought I saw it go through)

Is this because it includes editor modules? or does this error occurs even without editor modules? If it is only editor modules that are causing it, #2198 may fix it....

Even changing the model, sometimes the same thing will happen.

When creating the asset: ``` [ 00:00:16.898 ]: [Info] Cloning asset 'Z:\Flax/Source/FlaxEngine/Content/Editor/Particles/Constant Burst.flax' to 'C:\Users/mrcha/Documents/Flax Projects/Testing16/Content/Particles/Particle Emitter 0.flax'(7ff6e0ee4c6d35997b53b8806575459b). [ 00:00:16.902 ]: [Info] Changing asset 'bf3bb69847fb03b794370f91693483f2' id to '7ff6e0ee4c6d35997b53b8806575459b' (storage: 'C:\Users/mrcha/AppData/Local/Temp/c561f7cd-44e6-0da4-ca76-839181c3413e/ec27c05a-4d51-72f0-30d3-6a8e29514e72')...

And then when I try to delete it: ``` [ 00:01:10.061 ]: [Warning] Exception has been thrown during Window.OnKeyDown. The process cannot access the file 'C:\Users\mrcha\Documents\Flax Projects\Testing16\Content\Particles\Particle Emitter 0.flax' because...

> Maybe you have an invalid Git LFS file of the particle emitter template? Because it fails on file data reading. Can you open particle emitters from `Content/Editor/Particles` folder inside...